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Most of the companies making games for mobile
phones have got it wrong, says Trip Hawkins, founder of games
behemoth Electronic Arts.
Now turning his attention to titles for handsets, his current
venture is called Digital Chocolate and, he says, has a very
different approach to mobiles.
"A lot of people have the wrong reference point about
what has happened before," he said.
Mr Hawkins said mobile phones had unique features yet to
be exploited.
"Some see a mobile as a tiny TV, others want to put
a PC in there and, to the game industry, it's a gimpy Gameboy,"
he said.
Game firms should be trying to exploit the new opportunities
that phones offer rather than try to do the same old things,
he says.
DIFFERENT STROKES
Mobile gamers are less interested in better and better graphics
and more in the social side of the experience, he said.
"They are willing to adopt these forms of media because
they can control how they use it.
"People are giving up fidelity in exchange for personalisation,
for a feeling of ownership."
Evidence for this comes in the popularity of ringtones,
wallpapers, text and multimedia messages.
"These have become a surprisingly big deal and have
taken a lot of people by surprise and none of them are a telephone
call.
"This first generation is fairly static and you are
not really interacting with it. Nut that's about to change.
"The next generation will have a lot more involvement
with it."
Future programs could include Tamagotchi-type creatures that
live in a phone that people raise and care for. Another could
be an island or castle that an owner builds and decorates
themselves.
Gamers could get rewards for spending so much time caring
for their castle, island or creature.
"These help to build a relationship with phone, so it's
not just a lump of metal," he argued.
SOCIAL WORK
The popularity of the mobile is also due to the fact that
it lets people connect with others.
As a technology the mobile phone is helping to shorten the
distance that life inserts between friends and families, he
believes.
"We are all accustomed to tremendous social intimacy
but a lot of that been lost over last couple of hundred years.
"Now people have a tremendous need to re-establish they
social links and rebuild that intimacy that was lost.
"A mobile phone is a better way to do that, because
its always with you and means you do not have to define your
social life as the time you are sitting in front of your computer."
The future then for Mr Hawkins are games and programs that
let people connect, on their own terms, with anyone and everyone
else.
Mobile gaming leagues are a good example of how this will
play out, said Mr Hawkins.
A surprisingly large number of people who play mobile games
sign up for these online leagues, he said.
He describes the ranking systems as "massively single
player gaming" because although people play by themselves
they can see how they measure up against others.
The potential audience for these small games is huge, says
Mr Hawkins, far bigger than the numbers who play console or
PC games.
Currently it takes a mid-to-top end phone to play games but,
said Mr Hawkins, within a couple of years the majority of
the all world's 1.5 billion phones will be game-capable.
"It could go from almost zero to 2 billion in five years
and there's never been anything close to that before,"
he said.
"This is the dawn of man and nothing has really happened
yet."
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